
| "Flork Ibzel's Guide to World Domination" brief overview |
Flork Ibzel's Guide to World Domination will be henceforth referred
to as FIGWD
This is a preliminary abstract and subject to change.
FIGWD is a timed turn
based strategy in which players are charged with colonizing a location on planet
Misc. This will require building a city infrastructure through the placement of
functional building, attracting or purchasing a population, growing or importing
food and using the natural resources of planet Misc. In addition, cities will be
able to purchase military units and invade or defend their territories.
The
main focus of city building will be delivering life sustaining essentials to the
current population and developing a surplus to attract new population, as well
as creating the buildings required to employ citizens. Certain structures and
certain job types will effect the cities capabilities and attractiveness to
immigrating populous. As an example, stadiums, parks and fountains as well as
artists increase a cities culture and make it more attractive, while factories,
office buildings and bureaucrats increase jobs. A citizen who is not
employed does not return money in the form of tax and becomes unproductive and
tolls the city's attractiveness.
Factors like providing the population with
resources to sustain their numbers and to maintain public health will need to be
considered. Water pumps and water refineries will be needed to supply drinkable
water, but also a sewer outlet will need to be placed to remove sewage from the
city. A sewer refinery will reconstitute the sewage into fertilizer, natural
gas, and water that is safe to redistribute back into nature. Or a governor may
choose to use the resource of mud flats to naturally process the sewage, each
mud flat consuming x amount of sewage per tile. Different races that may be
citizens will also factor into this process, Pigmy's eat twice as much food and
produce twice as much sewage as normal units, while Fuzzish half the normal.
Frutisians consume twice the water, no food and produce no waste. It is
important to note that different food resources may attract different races and
that the more diverse your food resources, the higher your culture.
Organic
resources on Misc will have grow rates, meaning that left alone they will
steadily grow. It is possible to exhaust a resource by consuming it too quickly,
poisoning its tile, removing a nearby resource it is dependant on, or directly
attacking it. All structures and resources should be destructible, with enough
firepower or mining a governor should be able to even consume mountains.
The
"technology tree" FIGWD goes moves from very basic primitive structures to
complex high-tech buildings to represent the possible uses of resources when
colonizing a planet based on a high-tech race that is now far from home. In many
cases high-tech items will be imported from the home worlds in trade for
regional goods and some level of government funding supplies your city with
basic funds. government funds, can however, be revoked if your city becomes
particularly unrepeatable.
It is important to also note that the larger a city
gets and the worse its condition, the more loyalty to your governorship may
wane. Rebellion is not out of the question, but units like lawyers, police and
military help keep your security and loyalty levels up.
FIGWD is an open ended
game with no particular winning condition but in its final stages will be
expanded to an online game, pitting cities against each other, economically and
militarily. If a player ever looses his city, whether destroyed or taken over,
(Taking over a city involves positioning troops over 50% of buildings) he will
be removed to an isolated location without funds and may, if he chooses attempt
to build a gorilla force dedicated to recapturing his city or claiming a new
location. |
All contents, images herein copyright Sean Dobes, www.PolarisRPG.com,
2004. |