"Flork Ibzel's Guide to World Domination" brief overview
Flork Ibzel's Guide to World Domination will be henceforth referred to as FIGWD

This is a preliminary abstract and subject to change.

FIGWD is a timed turn based strategy in which players are charged with colonizing a location on planet Misc. This will require building a city infrastructure through the placement of functional building, attracting or purchasing a population, growing or importing food and using the natural resources of planet Misc. In addition, cities will be able to purchase military units and invade or defend their territories.

The main focus of city building will be delivering life sustaining essentials to the current population and developing a surplus to attract new population, as well as creating the buildings required to employ citizens. Certain structures and certain job types will effect the cities capabilities and attractiveness to immigrating populous. As an example, stadiums, parks and fountains as well as artists increase a cities culture and make it more attractive, while factories, office buildings and  bureaucrats increase jobs. A citizen who is not employed does not return money in the form of tax and becomes unproductive and tolls the city's attractiveness.

Factors like providing the population with resources to sustain their numbers and to maintain public health will need to be considered. Water pumps and water refineries will be needed to supply drinkable water, but also a sewer outlet will need to be placed to remove sewage from the city. A sewer refinery will reconstitute the sewage into fertilizer, natural gas, and water that is safe to redistribute back into nature. Or a governor may choose to use the resource of mud flats to naturally process the sewage, each mud flat consuming x amount of sewage per tile. Different races that may be citizens will also factor into this process, Pigmy's eat twice as much food and produce twice as much sewage as normal units, while Fuzzish half the normal. Frutisians consume twice the water, no food and produce no waste. It is important to note that different food resources may attract different races and that the more diverse your food resources, the higher your culture.

Organic resources on Misc will have grow rates, meaning that left alone they will steadily grow. It is possible to exhaust a resource by consuming it too quickly, poisoning its tile, removing a nearby resource it is dependant on, or directly attacking it. All structures and resources should be destructible, with enough firepower or mining a governor should be able to even consume mountains.

The "technology tree" FIGWD goes moves from very basic primitive structures to complex high-tech buildings to represent the possible uses of resources when colonizing a planet based on a high-tech race that is now far from home. In many cases high-tech items will be imported from the home worlds in trade for regional goods and some level of government funding supplies your city with basic funds. government funds, can however, be revoked if your city becomes particularly unrepeatable.

It is important to also note that the larger a city gets and the worse its condition, the more loyalty to your governorship may wane. Rebellion is not out of the question, but units like lawyers, police and military help keep your security and loyalty levels up.

FIGWD is an open ended game with no particular winning condition but in its final stages will be expanded to an online game, pitting cities against each other, economically and militarily. If a player ever looses his city, whether destroyed or taken over, (Taking over a city involves positioning troops over 50% of buildings) he will be removed to an isolated location without funds and may, if he chooses attempt to build a gorilla force dedicated to recapturing his city or claiming a new location.

 

All contents, images herein copyright Sean Dobes, www.PolarisRPG.com, 2004.